Experts, neuro-designers! This guide is for you!
For over two years, I've been refining a system for creating commercial models in neural networks — searching for a way to bring a character to life so that it breathes, and doesn't look like a plastic mannequin.
Here I show the whole process — from the first reference frame to the final, 'living' image. These aren't theoretical tips, but techniques I've personally tested in real projects. With their help, your character will stop being flat, and clients will see that very depth, for which they pay and which they value.
It's not magic, although it feels exactly like that.
All neuro-tools described and used in the guide have passed my personal battle test, and the results were implemented projects with companies from the Russian Federation, UAE, CIS.